LANDS OF ANDROHIL

Player ID1 Homepage
Player name Bas van der Veer Forum
Character ID123
Character nameGlorfindel
Turn45Statistics

Orders for next turn are due Friday, February 13th 2005 noon (GMT).

EVENTS

You are at Cave entrance.
Use the 'Enter' order from this location if you want to enter a deeper level.

Phase 1; order: use oil on lantern
You fill your lantern with oil.

Phase 2; order: use tinderbox on lantern
Glorfindel's filled lantern is lit.

Phase 3; order: examine blob
Glorfindel examines Blob.
You don't know anything about oozes.
Blob is equipped with nothing.

Phase 4; order: move e
Trekking east, you move over cave floor.
You are on cave floor.
Glorfindel shoots at Blob with her light crossbow.
The attack was off the mark and misses Blob.
Blob lashes back at Glorfindel.
The attack narrowly missed Glorfindel.
Blob digests a giant rat corpse.

Phase 5; order: move ne
Moving northeast, you move over cave floor.
You are on cave floor.
Glorfindel shoots at Blob with her light crossbow.
The attack misses Blob.
Blob lashes back at Glorfindel.
A hit, 1 point of damage.
Glorfindel is eaten by acid, 1 point of damage.
Blob moves northeast.

Phase 6; order: move e
Travelling east, you move over cave floor.
You are on cave floor.
You see here the following characters: Blob.
Glorfindel slashes at Blob with her frostblade.
Glorfindel is struk by extreme cold.
It was a succesful strike, but Blob appears impervious to slashing attacks.
Blob lashes back at Glorfindel.
The blow landed squarely, 1 point of damage.

Phase 7; order: move ne
You spot Bal the Faithful in the eastnortheast.
Moving northeast, you move over cave floor.
You are on cave floor.
Glorfindel slashes at Blob with her frostblade.
The blow landed squarely, but Blob appears impervious to slashing attacks.
Blob lashes back at Glorfindel.
It was a succesful strike, 1 point of damage.

Phase 8; order: move ne
Travelling northeast, you move over cave floor.
You are on cave floor.
Glorfindel shoots at Blob with her light crossbow.
The attack narrowly missed Blob.
Blob moves west.

Phase 9; order: use lockpick
Glorfindel picks the lock and opens the door.

Phase 10; order: move ne
Trekking northeast, you arrive at an open door.
You are at an open door.
Glorfindel shoots at Blob with her light crossbow.
It was a succesful strike, but Blob remains unhurt.

Phase 11; order: examine heater shield
You examine your heater shield.
(information about heater shields added to 'Gathered information'-section).
Bal the Faithful moves southwest.

Phase 12 and later; no more orders
Bal the Faithful moves southwest.
Bal the Faithful moves north.
Bal the Faithful moves south.
Bal the Faithful moves southwest, leaving your field of vision.
You spot Bal the Faithful in the southsouthwest.
Bal the Faithful moves northeast.

MAP

Location: Witch caves
Automap

A
B
C
D
E

A Pentagram .
B A badly wounded male ogre called Bal the Faithful (#63).
C A ooze called Blob (#69).
D Cave entrance.
E Wooden sign.

You are here
You were here
Hidden
But you were perceptive enough to see it
Shallow water
Move cost: 4
Small creatures must swim or fly
Cave floor
Move cost: 3
Solid rock
Impassable
Tiled floor
Move cost: 2
Locked door
Impassable
Open door
Move cost: 2
Darkness
Move cost: unknown

POINTS OF INTEREST

Cave entrance
A pathway leads deeper into the caves. You think you can hear footsteps below. Lots of footsteps.


Wooden sign
The sign says: DEAD END!


Pentagram
A green pentagram has been painted on the floor. The paint is still wet. Paint? Well, you don't know what it is. You're not sure you want to know.


STATISTICS

Glorfindel, 3rd level female elven witch

AttributesTrainingAbilitiesCondition
Strength10(26%)Vision8Health44/60 (+2)
Agility13(56%)Speed25Mana22/36 (+5)
Intelligence13(9%)Energy10
Willpower8(0%)
Perception13(0%)Lockpicking22

Skillslevelpointstraining
SwordBasic6(17%)
DodgeBasic2(4%)
SorceryBasic2(55%)
Dimension magicAdvanced9(76%)
Spirit magicAdvanced8(97%)
ScoutingBasic4(42%)
LockpickingBasic9(18%)
LoreBasic5(19%)

Attacksrangecountaccuracydamagedamage typeused skillchanceeffect
Frostblade0 to 11861 to 12slashingsword100%freeze
Light crossbow1 to 51601 to 6piercingcrossbow
Destroy undead-spell0 to 41infinite1 to 24magicspirit magic100%harm undead
Soulburn-spell0 to 41infinite1 to 8magicspirit magic100%burn the soul

Defense
Evade15Block10

Protection and resistance
Bludgeoning11%Piercing3%Slashing7%
Fire0%Cold0%Electricity0%
Acid0%Disease0%Poison0%
Magic2%

Known spellsschool of magiclevelmana
Slowdimension magic11
Soulburnspirit magic11
Summondimension magic21
Destroy undeadspirit magic23

You wield a frostblade (#28) and a light crossbow (#269).
You wear a chain coif (#1469), a leather armor (#1025), a pair of leather shoes (#179), a kite shield (#504), a pair of leather pants (#274) and a pair of leather gloves (#279).

Encumbrance 69%
You are carrying a lockpick (#299), a rat tail (#522), a scroll labeled 'VERR YED HORRE' (unidentified) (#494), a war hammer (#261), a long bow (#268), a pair of soft boots (#278), 3 flasks of oil (#395), a heater shield (#27), 2 throwing daggers (#259), a torch (#34), 2 double axes (#50), a silver potion (unidentified) (#301), 54 silverpieces (#325), 2 long swords (#485), 3 candles (#289), 19 copperpieces (#406), a tinderbox (#280), a knife (#417), an empty flask (#1) and a filled lantern (#245).

Your filled lantern (#245) radiates light (4 squares radius) for 8 more turns

You have 559 cpr worth of cash.

Light
Lanterns, torches and candles are used to light otherwise dark places. Magic can cause items to shed a more blueish light. By flame or magic, the result is the same: the darkness dissapears and people can see where they are and where they are going.

Acid strike
When flesh is exposed to acid, it can cause great pains and severe scars. And your equipment isn't safe either. Glass tends to be pretty resilient to it, but wood and leather certainly are not.

Cold strike
Perversely, extreme cold causes burns. Potions have been known to freeze and shatter their container when exposed to cold.

SETTINGS

Aggression medium
Caution0
Collecton
You are looking for information about: dragons, fireblades, easthaven.

Your enemies are: Blob (#69)
You are considered an enemy by: Blob (#69)

ACHIEVEMENTS

On the most proficient warriors list, you rank #1 with a score of 8.
On the most proficient spell casters list, you rank #1 with a score of 42.
On the most kills list, you rank #1 with a score of 22.

In mortal combat, you have defeated:
1 naga
8 snakes
1 ogre
7 rats
5 bats
GATHERED INFORMATION

Heater shield

Frequency common
Value70 cpr
Weight4.5 kg (9.9 lbs)
Worn on shield arm
Block bonus 12

Requires strength 12

The heater shield is a medium sized shield whose design is directly descendant of the kite shield. Its name is derived from then common name for cast-iron flatirons, which were heated on a stove before use.